WARHAMMER:
THE ARMIES
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Several races inhabit the Warhammer World.
Some are good and noble, a few are evil
beyond imagination while others are indifferent,
serving whatever cause suits them best in
the pursuit of their own goals. Humans,
Elves, Goblins, Dwarfs and several other
races live in constant confrontation for
supremacy or survival. They all have their
ways of life, their histories, background,
ancient grudges and unsettled bills. In
the grim world of Warhammer one General
shall someday rise above all others and
lead his armies to unprecedented victories.
His banner shall fly high and his accomplishments
shall make up the stuff of legends. That
General could be you!
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THE EMPIRE
The Empire is the strongest,
wealthiest and most famous realm in the
Old World. Made up of independent provinces
and city states, the Empire is ruled over
by Elector Counts and the ultimate power:
the Emperor Karl Franz. The Emperor's powerful
armies form the bastion that keeps the marauding
Orcs and forces of Chaos from overrunning
the Old World.
The armies of the empire boast of fearsome
war engines such as the Great Cannon and
the Steam Tank, while their flanks are supported
by mighty regiments of fearless knights,
such as the renowned White Wolves.
ORCS & GOBLINS
In every forest and under every mountain
lurk the warlike tribes of Greenskins -
countless Orcs and Goblins who love nothing
more than a good fight. Orcs and their smaller
cousins, the Goblins, are ferocious raiders
and relentless warriors whose ceaseless
attacks are always threatening to engulf
the entire Old World into eternal warfare.
What seems to keep everyone from being overrun
by greenskins is the fact that Orcs and
Goblins tend to constantly fight amongst
themselves.
Warfare is so ingrained into the Orc and
Goblin nature that, if they can't find anyone
else to fight, they will gladly battle it
out against each other. Many are the Orc
Warlords that have watched their unstoppable
hordes stop attacking the enemy and begin
to fight between tribes. Occasionally a
powerful Warlord gathers many tribes into
one force. These massive invasions are known
as a Waaagh! Fortunately these disasters
are few and far between, or else there would
be no civilization left in the Old World.
THE DWARFS
The Dwarfen Kingdom of old was prosperous
and full of splendor and glory. The majority
of the Dwarfen strongholds have since fallen,
one by one, in the bitter wars with the
Orcs, Goblins or Skaven. Even now the remaining
Dwarf cities are under constant siege. These
centuries of war have hardened the Dwarfs
and moulded them into some of the finest
warriors of the Old World. Always a stubborn
race, the Dwarfs still cling to what remains
of their Kingdom, and dream of one day reclaiming
their own (and extracting a terrible vengeance!)
Dwarfs may be short and slow in battle
but they are amongst the most courageous
and fearless fighters in the Warhammer World.
They forge weapons with runes of immense
power that are capable of banishing even
the most terrifying daemon from the battlefield.
DARK ELVES
Dark Elves, or Druchii as they call themselves,
dwell in the realm of Naggaroth, the Land
of Chill, far in the northern part of the
New World. From their six menacing fortified
cities, they march forth to enslave the
free peoples of the Old World. The bulk
of the Dark Elf army is made up of Spearmen
& Warriors drawn from amongst the citizens
of the Dark Elf cities. Sacrifices of blood
are made in the name of Malekith the Witch
King, and the bodies of slain victims litter
the battlefields of their armies.
The Dark Elves are descendants of their
noble cousins the High Elves who are now
their most hated enemies. Highly skilled
in the arts of poison and stealth the Dark
Elves are by far the best Assassins in the
Warhammer World.
HIGH ELVES
An ancient and noble race, the High Elves
have refined their martial skills and magical
prowess over the centuries. As the primitive
tribes of Man fought amongst themselves,
the High Elves navigated the oceans and
mapped the heavens. They have watched empires
rise and fall, and ferociously repel all
who seek to conquer their homeland.
The High Elves are the most competent mages
and wizards or the Warhammer World. Famous
mages such as Teclis are known across the
whole world for their ability to control
the winds of magic and wreak havoc upon
the enemies in times of battle.
WOOD ELVES
Long ago the High Elves abandoned their
cities in the Old World to return to their
island home of Ulthuan. Some, however, stubbornly
stayed, unwilling to leave their forest
behind. These are the ancestors of the Wood
Elves, who still live in the enchanted forest
of Athel Loren. Having tamed the wild beasts
and befriended the strange Treemen and Dryads,
a Wood Elf army is unlike any other. Adapting
well to their surroundings, the Wood Elves
have developed many new troop types ideal
for protecting their land. To this day the
sacred forest of Athel Loren has never been
conquered.
THE BRETONIANS
The human Realm of Bretonnia is best characterised
by their adherence to a rigid code of honour
and chivalry. The Knights of Bretonnia are
well known and respected (or outright feared!)
throughout the Warhammer World. With a wide
variety of Knights, as well as the steadfast
Men-at-Arms and Bowmen, a Bretonnian army
is an awesome sight on the battlefield.
THE LIZARDMEN
From out of the steamy jungles of Lustria
comes an incredibly fierce army - the Lizardmen.
Led by the most potent sorcerers in the
Warhammer World, the Slann Mage-Priests,
Lizardman armies are a force to be wary
of. These armies consist of the brutal but
slow-witted Saurus, the quick and agile
Skinks, plodding but powerful Kroxigors,
and other cold-blooded beasts of war.
THE WARRIORS OF CHAOS
In the cold wastes of the north, the followers
of the gods of Chaos gather in their thousands.
Hordes of barbaric marauders and armour-clad
warriors pour forth from the bleak wastelands
to wage war against the soft-bellied wastrels
who inhabit the rich lands of the south.
Daemonic legions advance with them, proof
that the Northmen are truly the favoured
of the gods. There can be no bystanders
in this eternal war, for the Dark Gods and
their chosen servants will never rest until
the world truly becomes a Realm of Chaos.
There is not one but several different
armies of Chaos, for Chaos is variety embodied.
However, whether it be a force of daemons
from the Northern Wastes, or a horde of
warbands led by mighty Chaos Champions,
all armies of Chaos have something in common.
They are extremely effective in close combat
and relatively small in number compared
to the serried ranks of, say, the Empire,
or the multitudinous hordes of the Skaven
or Orcs & Goblins. Chaos Lords, Greater
Daemons, Marauders, Knights of Chaos, Bloodletters
of Khorne, Spawn of Chaos, and many of the
other varied troop types available to a
Chaos general, excel at smashing the enemy
at close quarters.
Commanding a Chaos army can be as simple
or as complex as you like, from the most
basic battleplan to complicated strategies
that take full advantage of the eclectic
mix of troops available to you. Collecting
a Chaos army couldnt be easier either.
With a small number of units to paint, getting
your Chaos army onto the battlefield is
achievable in a fairly short space of time.
Heavily armoured Chaos Warrior models in
particular are quick to paint, so you will
have a battle-ready force that looks the
part in no time at all.
THE TOMB KINGS OF KHEMRI
The Tomb Kings of Khemri rule the land of
Nehekhara - the land of the dead. The ancient
civilisation of Khemri perished long ago,
until the evil sorceror Nagash performed
a great ritual which awoke the Tomb Kings
and their buried armies. Nagash tried to
command the Tomb Kings but they were angry
at being raised from their eternal slumber
and turned against him. Since that time
the Tomb Kings have fought amongst themselves
for domination of their ancient cities and
against anyone who dares to rob their tombs.
Their armies are made up of what remains
of their undead armies and include mummies
and skeletons.
THE VAMPIRE COUNTS
The Vampire Counts are the immortal rulers
of the evil Undead. Powerful and cruel beyond
the comprehension of the living, they command
armies of decaying Zombies, Skeletons, Wights
and Ghouls to destroy the Old World. When
a Vampire Count army goes to war, entire
graveyards give up their dead as the spirits
of the fallen take up arms once more to
fight under their unliving masters.
THE DOGS OF WAR (MERCENARY ARMY)
Their names echo across the battlefields
of the Old World and down through the legends
of Warhammer history - Skarloc's Wood Elf
Archers, Beorg Bearstruck and the Bearmen
of Urslo, Richter Kruegar's Cursed Company,
Asarnil the Dragonlord - they are the Regiments
of Renown! Regiments of Renown are famous
(or more often infamous) companies of mercenary
warriors which you can add to any Warhammer
army. The Regiments of Renown (or Dogs of
War if you prefer) are commonly composed
of dastardly, bloodthirsty or desperate
sell-swords led by a mighty champion who
are willing to fight for nothing less than
the cold, hard clink of a bag of gold. Whether
it is because the of some special talent,
innovative battle tactics or deadly skill
at arms, these mercenaries can be tide-turning
allies in the course of a battle.
Known collectively as the Dogs of War,
mercenary armies have ravaged the Warhammer
World in the past and are likely to be found
following the scent of blood wherever war
is brewing and commanders are willing to
pay a little bit extra for veteran soldiers!
THE SKAVEN
The Skaven are a race of evil rat-men who
inhabit the underground of the Warhammer
World. They gnaw at the roots of civilisation,
eternally scheming and preparing for the
day when their uncountable hordes will overrun
the surface of the world. The only thing
that keeps them in check is the constant
internal strife between the clans that make
up their society, but one day the Grey Seers,
who speak for the Horned Rat himself, will
unify them and lead them to inevitable victory.
Their under-empire spreads ever outward
from its sprawling capital of ancient evil,
Skavenblight. Seething hordes of vicious
rat-men lie hidden waiting to bring the
final apocalypse upon the unsuspecting realms
of Men.
Black-clad Assassins of Clan Eshin slink
through the sewers, rabid Plague Monks brew
magical pestilences, Warlock Engineers of
Clan Skryre build devastating weapons of
mass destruction while the Foul Packmasters
of Clan Moulder mutate warped and deadly
war beasts to unleash upon their foes. These
are the Skaven of the four Greater Clans
that are available to the Warlord clans,
for a price...

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