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PRODUCTS
 
Chainmail

Gather your forces! The war is only beginning, but the lines are clearly drawn. The D&D Chainmail Game features six different factions for you to lead, each with its own unique troops and backstory.

 

 

Blister Packs
 
Faction Boxes
 
Combo Boxes

Chainmail Starter Game
To start playing Chainmail, this is the only thing you need. It has everything you and a friend need to play your first game and you can use the troops as the base o your first warband.

Blister Packs
All Chainmail Miniatures are available in blister format. Whether you want an additional model to build up your Faction or a specific Miniature to represent a character or monster in your D&D campaign, the Chainmail blister packs will offer you what you’re looking for.

Faction Boxes
This will be your basic building block. You will get the 6 models: 2 heroic characters, 3 different basic troopers and a large seized model. All of them are part members of the same Faction, enough for a respectable starting warband.

Combo Boxes
Combo boxes are ideal if you want to buy the better Miniatures of the same Faction and get more minis for less money. The Combo boxes are built around some of the best miniatures from the entire range so they will be an immediate boost to your warband.

Will you find the best combos in the game?

 

 

 

 

 

Rules
The Dungeons & Dragons Chainmail miniature game is everthing-goes battle royale, based on the d2 system. It features some of the the most infamous creatures the D&D universe has ever known.

Each player has several models that represent yourself, the commander, and the troops o your warband.

The game is played in a a series of rounds, with each model getting one turn per round. In each turn, a model may attack, cast a spell, move, charge the enemy, stand, rally or get up after being knocked down.

Here are some KEY RULE CONCEPTS

  • Each round, players take turns moving their models until every model has acted.
  • A model must choose the nearest enemy model for a charge or ranged attack.
  • The only safe move for a model near an enemy is to move toward the nearest enemy.
  • Models that are not under command have limited options.
  • An attacking model rolls against the target's Armor, and a hit reduces the target's Health.
  • A model that's dropped to half Health or lower has to succeed at a morale save or run away
  • A model that's dropped to 0 Health is knocked down but might be able to get back up with 1 Health later.
  • A model that's dropped to below 0 Health is destroyed and taken off the battlefield.
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