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WHAT IS MAGE KNIGHT TMG?
Inventions
change the world. In the Mage Knight world, the
Black Powder rebels have invented infernal machines
and shattered the delicate balance of power. The
Magical Avatars of the Atlantis Guild, the Necropolis
Sect, and the Elemental League now struggle against
the Rebels to regain control of the Mage Knight
kingdoms.
In Mage Knight you take the role of a powerful
warlord who with a strategic mind, gathers an
army of Skeleton Knights, Trolls, Orcs, Wizards
and Mechanical Golems to lead them in the creation
of a new empire. Races of fantastic beings populate
your army while arcane magic and power technologies
arm them.
Mage Knight is a collectable, expandable miniatures
game in which every plastic figure comes fully
assembled and painted for you! Mage Knight has
no huge rulebooks, no paperwork and no extra clutter
on your game table just action-packed play!

Mage Knight Starter Box
This starter set is the ideal way to start playing
Mage Knight. It contains:
- 1 rule-book (just 12 pages!)
- 10 random ready-painted, fully-assembled miniatures
- 10 ID Stickers
- 18 inch flexible ruler
- 2 Dice
- DiceMage Knight Booster Pack
Booster Packs
Booster packs are the best way to add miniatures
to your collection and enhance your army. All
the 5 miniatures in Booster are randomly inserted
but you are always sure to find 1 rare and 1 uncommon
miniature in the box.
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Mage Knight Starter Set |
Mage Booster Set |

In Mage Knight you control your own army or warband.
Each figure comes with a special dial at its base
that shows you the characteristics of that character,
including shooting range, attacks and life. These
characters change as your character gets hit or
else gets healed!
All you have to do is declare the action that
your character is going to make (e.g. shoot an
opponent) and work out the result. For example,
player A commands his Utem Crossbowman to shoot
at Player Bs Amazon Blademistress. The Dial
Base of the Utem Crossbowman shows that he has
a range of 10 inches with his bow and an Attack
value of 8. Player A measures the distance between
the two characters and finds out it is 8 inches.
The Utem Crossbowman is within range and can fire!
Player A throws to dice. He rolls a 2 and a 6!
He adds this to the Attack value of the Utem Crossbowmen
to get a total of 16. Player B checks the Dial
base of the Amazon Blademistress and sees that
she has a Defence value if 15. This is less than
the attack score and the therefore the Amazon
Blademistress gets one click of damage!
Player B turns (clicks) the Dial base of the hit
character to the left. The dial base now shows
the new characteristics of the Amazon Blademistress
after shes been hit.
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