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What is Lord of the Rings TMG?
The forces of Middle-earth have begun to wage
war. It is a dark time, as the forces of Saruman
and Sauron ravage the world. Great heroes lead
their forces into battle against the oncoming
hordes. And you are at the center of it all! Take
command of your warriors with The Lord of the
Rings TMG. Legendary and villainous heroes can
flock to your banner from Aragorn and Legolas
to Saruman and Lurtz, their might and leadership
are yours to command. And, with the intuitive
Combat Hex game system, battling for Middle-earth
is fun, fast-paced and easy to learn! With all
the information you need to play printed on the
base of each figure, your strategy and tactics
come to bear quickly. Figures come ready assembled
and painted and may be played with, traded and
collected!
Starter
The best way to start playing Lord of the Rings
TMG is with this fantastic starter. The starter
set contains
- 8 fully painted miniatures: including Legolas,
Aragorn and Frodo
- 1 Rulebook
- 1 playmat
- 4 battle dice
Boosters
You can add to your collection with the booster
packs. Each booster pack contains 4 fully painted
miniatures (inc. 1 rare and 1 uncommon miniature)
and 1 dice.
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Lord of the Rings TMG Starter |
Lord of the Rings TMG Boosters |

Lord of the Rings TMG is played on the play mat
(supplied with the starter set). The Game is played
in turns and each turn is made up of phases:
Strategy Phase
Players roll to determine who is the attacker
and who is the defender for that turn. The player
that rolls the highest can choose to be either.
Attackers Action Phase
In this phase, each of the attackers warriors
can take one action. A warrior can move, shoot
or do nothing as its action. Once the attacker
is finished with all of his or her actions, the
defender now gets their action phase.
Movement: The hex map makes movement
very easy. Your warrior gets a number of movement
points (MPs) equal to its movement stat
on the base.
Shooting: If a warrior is capable of
a ranged attack, it will have an oval on the
front of its base, with two numbers on it. The
first number is how many dice you throw when
that warrior shoots. The second number tells
you how far the warrior can shoot. To shoot
with a warrior, choose a single target.
The Shooting attack is resolved in two rolls:
First you roll to see if you hit, and if you
hit you will roll to see how much damage you
caused. Roll a number of dice equal to your
warriors shots. Each die that scores a
5 or 6 is a hit. If the target is reduced to
zero wounds, it is removed from the map.
Combat Phase
This is when your warriors fight. Warriors killed
in this phase arent removed until the very
end, so they will at least get to fight back if
they are struck down.
Combat: A combat is a single group of
engaged warriors. Each player adds up the attacks
of their engaged warriors. Just like shooting,
combats are resolved in two rolls: the combat
roll and the damage roll. Roll 1 die for each
attack you added up earlier. Each 4, 5 or 6
you roll scores a hit. Each damage die you assign
to an enemy warrior takes 1 wound from it. Once
all damage dice have been assigned, warriors
with zero wounds are removed from the map.
Now it is the time for turn 2!
Thats the basics! There's a bit more, like
elevated terrain and outflanking, and a host of
special abilities. Check them out in the full
rulebook.
New Expansions
New cards keep Lord of the Rings TMG alive as
new characters and maps change the face of the
game. Regularly a new set of cards is released,
offering new options and possibilities that give
a unique flavour to the game. New cards come in
Boosters or Map sets.
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