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What is Lord of the Rings TMG?



The forces of Middle-earth have begun to wage war. It is a dark time, as the forces of Saruman and Sauron ravage the world. Great heroes lead their forces into battle against the oncoming hordes. And you are at the center of it all! Take command of your warriors with The Lord of the Rings TMG. Legendary and villainous heroes can flock to your banner — from Aragorn and Legolas to Saruman and Lurtz, their might and leadership are yours to command. And, with the intuitive Combat Hex game system, battling for Middle-earth is fun, fast-paced and easy to learn! With all the information you need to play printed on the base of each figure, your strategy and tactics come to bear quickly. Figures come ready assembled and painted and may be played with, traded and collected!

Starter
The best way to start playing Lord of the Rings TMG is with this fantastic starter. The starter set contains

  • 8 fully painted miniatures: including Legolas, Aragorn and Frodo
  • 1 Rulebook
  • 1 playmat
  • 4 battle dice
     

Boosters
You can add to your collection with the booster packs. Each booster pack contains 4 fully painted miniatures (inc. 1 rare and 1 uncommon miniature) and 1 dice.

Lord of the Rings TMG Starter Lord of the Rings TMG Boosters

Lord of the Rings TMG is played on the play mat (supplied with the starter set). The Game is played in turns and each turn is made up of phases:

Strategy Phase
Players roll to determine who is the attacker and who is the defender for that turn. The player that rolls the highest can choose to be either.

Attacker’s Action Phase
In this phase, each of the attacker’s warriors can take one action. A warrior can move, shoot or do nothing as its action. Once the attacker is finished with all of his or her actions, the defender now gets their action phase.

Movement: The hex map makes movement very easy. Your warrior gets a number of movement points (MP’s) equal to its movement stat on the base.

Shooting: If a warrior is capable of a ranged attack, it will have an oval on the front of its base, with two numbers on it. The first number is how many dice you throw when that warrior shoots. The second number tells you how far the warrior can shoot. To shoot with a warrior, choose a single target.
The Shooting attack is resolved in two rolls: First you roll to see if you hit, and if you hit you will roll to see how much damage you caused. Roll a number of dice equal to your warrior’s shots. Each die that scores a 5 or 6 is a hit. If the target is reduced to zero wounds, it is removed from the map.

Combat Phase
This is when your warriors fight. Warriors killed in this phase aren’t removed until the very end, so they will at least get to fight back if they are struck down.

Combat: A combat is a single group of engaged warriors. Each player adds up the attacks of their engaged warriors. Just like shooting, combats are resolved in two rolls: the combat roll and the damage roll. Roll 1 die for each attack you added up earlier. Each 4, 5 or 6 you roll scores a hit. Each damage die you assign to an enemy warrior takes 1 wound from it. Once all damage dice have been assigned, warriors with zero wounds are removed from the map.

Now it is the time for turn 2!
That’s the basics! There's a bit more, like elevated terrain and outflanking, and a host of special abilities. Check them out in the full rulebook.

New Expansions
New cards keep Lord of the Rings TMG alive as new characters and maps change the face of the game. Regularly a new set of cards is released, offering new options and possibilities that give a unique flavour to the game. New cards come in Boosters or Map sets.

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